Nice work, but please refrain from facts/myths that don't have anything to do 
with your otherwise very nice article.

> This is so bad that several bigger c++ projects completely abandoned 
> templates.

Which ones exactly? LLVM, wxWidgets, Urho3D, Ogre, Unreal Engine 4 and even GCC 
afaik all use templates. We're not in the 80ies anymore where templates where 
this special bug ridden feature with stupid syntax that nobody understood.

> If you remember one of Go's main features is it's compilation speed.

Go's compile times are nothing special at all. Nim sometimes beats Go's compile 
times, Delphi always beats it, D can beat it and yet D too has extensive 
templating everywhere... 

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