Nice work, but please refrain from facts/myths that don't have anything to do with your otherwise very nice article.
> This is so bad that several bigger c++ projects completely abandoned > templates. Which ones exactly? LLVM, wxWidgets, Urho3D, Ogre, Unreal Engine 4 and even GCC afaik all use templates. We're not in the 80ies anymore where templates where this special bug ridden feature with stupid syntax that nobody understood. > If you remember one of Go's main features is it's compilation speed. Go's compile times are nothing special at all. Nim sometimes beats Go's compile times, Delphi always beats it, D can beat it and yet D too has extensive templating everywhere...
