I've started playing with a port of pygame_sdl2 over to Nim. Probably won't go 
anywhere, but I'm having fun with it 

[https://github.com/renpy/pygame_sdl2](https://github.com/renpy/pygame_sdl2)

And occasionally jumping between that and trying to re-implement some really 
basic parts of Ren'Py into.

Eventually something like cocos2d-nim might be fun to work on .

Mainly it's an excuse for me to play with Nim; studying books or tutorials is 
more boring and makes me sleepy 

That said; what's wrong with nim-lang/graphics as it is?

I don't see any open issues on it. Also, no README, so I'm not sure what it's 
trying to achieve exactly compared to other graphics or game libs that already 
exist?

Edit: I found this documentation:

[https://nim-lang.org/0.11.0/graphics.html](https://nim-lang.org/0.11.0/graphics.html)

Could you perhaps add some issues against the github repo? eg as feature 
requests.

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