I've started playing with a port of pygame_sdl2 over to Nim. Probably won't go anywhere, but I'm having fun with it
[https://github.com/renpy/pygame_sdl2](https://github.com/renpy/pygame_sdl2) And occasionally jumping between that and trying to re-implement some really basic parts of Ren'Py into. Eventually something like cocos2d-nim might be fun to work on . Mainly it's an excuse for me to play with Nim; studying books or tutorials is more boring and makes me sleepy That said; what's wrong with nim-lang/graphics as it is? I don't see any open issues on it. Also, no README, so I'm not sure what it's trying to achieve exactly compared to other graphics or game libs that already exist? Edit: I found this documentation: [https://nim-lang.org/0.11.0/graphics.html](https://nim-lang.org/0.11.0/graphics.html) Could you perhaps add some issues against the github repo? eg as feature requests.
