<shamelessSelfAdvertisement> You could write a nice 3D renderer for the game 
state, with this library: 
[https://github.com/krux02/opengl-sandbox](https://github.com/krux02/opengl-sandbox)
 </shamelessSelfAdvertisement>

But be aware I did not define a fixed mesh format nor an _.obj_ loader because 
of it. So the initial renderer would use cones and spheres etc. But it would 
definitively a useful project for my library that would not be too much effort 
to implement.

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