<shamelessSelfAdvertisement> You could write a nice 3D renderer for the game state, with this library: [https://github.com/krux02/opengl-sandbox](https://github.com/krux02/opengl-sandbox) </shamelessSelfAdvertisement>
But be aware I did not define a fixed mesh format nor an _.obj_ loader because of it. So the initial renderer would use cones and spheres etc. But it would definitively a useful project for my library that would not be too much effort to implement.
