try adding the `loadExtensions` proc before calling any opengl function. Since the example does work, you can incrementally transform the working example into what you are trying to do, and see what you were missing, as soon as a change breaks the code.
- Error when using openGL with X11 dotpoozer
- Re: Error when using openGL with X11 Krux02
- Re: Error when using openGL with X11 dotpoozer
