Krux02- it looks like you are using a struct with a single field instead of a distinct type for things like shader/program ids. What are the pros/cons of that approach?
Thanks everyone, some good things to think about.
Krux02- it looks like you are using a struct with a single field instead of a distinct type for things like shader/program ids. What are the pros/cons of that approach?
Thanks everyone, some good things to think about.