Vulkan introduced the _Standard Portable Immediate Representation_ (SPIR-V). 
You can imagine this as some sort of assembler instructions that will be 
compiled and optimized to the final GPU instructions from the GPU vendor 
driver. SPIR-V is through extensions and the latest core version also available 
in OpenGL and OpenCL. So I think it is a good idea to target SPIR-V. 

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