Hey r3d9u11,

Reel Valley was written from scrath in Nim and targeted all Facebook, Andorid 
and iOS from scratch. You can read the making of 
[here](https://yglukhov.github.io/Making-ReelValley-Overview/).

What do you mean by multimedia? GUI or something else, Godot is more like a 
game engine, for games you can check:

>   * Nimx (the core of Reel Valley: 
> [https://github.com/yglukhov/nimx](https://github.com/yglukhov/nimx))
>   * Godot: 
> [https://github.com/pragmagic/godot-nim](https://github.com/pragmagic/godot-nim)
>   * Unreal Engine: 
> [https://github.com/pragmagic/nimue4](https://github.com/pragmagic/nimue4)
>   * SDL2: several links: 
> [https://github.com/nim-lang/sdl2](https://github.com/nim-lang/sdl2) and 
> [https://github.com/Vladar4/sdl2_nim](https://github.com/Vladar4/sdl2_nim)
>   * Frag and Zengine (pure Nim: 
> [https://github.com/zacharycarter](https://github.com/zacharycarter)
> 


For GUI: Nimx, Nuklear, QML bindings or the ongoing GTK work by Stefan.

Regarding companies using Nim, you have a list there: 
[https://github.com/nim-lang/Nim/wiki/Companies-using-Nim](https://github.com/nim-lang/Nim/wiki/Companies-using-Nim)

Also you can check a feedback from Windgo in the forum: 
[https://forum.nim-lang.org/t/3456#21617](https://forum.nim-lang.org/t/3456#21617).
 It is a company selling smart home devices powered by Nim.

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