hello, i have 2 files - main.nim and objects.nim main.nim:
import libs/csfml/csfml
import libs/opengl/opengl
import objects
var window = newRenderWindow(videoMode(500, 500), "OpenGL")
window.verticalSyncEnabled = true
opengl.loadExtensions()
var event: Event
while window.open:
while window.pollEvent(event):
case event.kind
of EventType.Resized:
glViewport(0, 0, event.size.width, event.size.height)
of EventType.Closed:
window.close()
else: discard
window.clear Black
glRotatef(1,0,0,1)
var a:object3d;
object3d.draw
window.display()
window.destroy()
Run
objects.nim:
import libs/opengl/opengl
type
object3d = object
proc draw(this: object3d) =
glBegin GL_TRIANGLES; block:
glColor3f(0.0, 1.0, 0.0); glVertex2f(-1.0, 1.0)
glColor3f(1.0, 0.5, 0.0); glVertex2f( 1.0, 0.0)
glColor3f(0.0, 0.5, 1.0); glVertex2f( 0.0, -1.0)
glEnd()
Run
and this code does not work. compiler writes: main.nim(24, 9) Error: undeclared
identifier: 'object3d' but why? i used import -
objects
Run
. everything must work, import dirrective adds code from objects.nim to
main.nim and everything is should be compiled. please help me, i really dont
know, why my code does not want to work