Hello,

No there is none, though I'll probably add one to 
[Arraymancer](https://github.com/mratsim/Arraymancer) at one point.

Depending on how familiar you are with C++, it might be easier to wrap 
[XGBoost](https://github.com/dmlc/xgboost) or 
[LightGBM](https://github.com/Microsoft/LightGBM) or ask someone to wrap them 
using [nimterop](https://github.com/nimterop/nimterop).

I don't think there is any case where random forest offers better accuracy and 
convergence speed compared gradient boosted trees.

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