Hey, so I'm trying to now write a VERY simple engine for text adventure games. 
One of the aspects of it are Exits. These are attached to Door objects and 
check to see if the way is locked, and if the user is using a particular item 
on it. I've written a version of this engine in Python (it's the language I 
have the most experience with), and I was wondering if I could have the keys in 
the table be of differing types. Here's the code I have working,
    
    
    type
     Item* = object
      name: string
      description: string
     
     Container* = object
      name: string
      description: string
      contained: seq[Item]
     
     Exit* = object
      locked: bool
      uses: Table[Object, proc(engine: Engine)]
      room: int
    
    
    Run

So basically, where there is 'Table[Object ...]' in Exit, I would like it to 
either accept a Container or Item object as a valid key. Would I need to wrap 
both up as a single object? Or is there a way I could have the table accept 
either object as valid keys? Thank you for the help! :)

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