**So... well. I finally got myself to start this experiment** 
[https://github.com/Guevara-chan/Xors3D-for-Nim](https://github.com/Guevara-chan/Xors3D-for-Nim)

Now, to clear some basic things:

  * Yes, it was abandoned by developers (funnliy enough, I knew them myself) 
long ago.
  * Yes, it's _purely_ procedural, designed to be compatible with extremely 
limited **Blitz3D**.
  * Yes, it's only for Windows, only 32-bit and there are no source code.



Also, right now I only got myself to convert 3 random official samples, due to 
"unable to subtract int from float" thing.

Still, it's working and probably most complete solution to make performant 3D 
indie games with Nim right now and here. Probably will add this project to 
**Nimble** later.

Thoughts ?

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