As a long-time Blender user, Nim and Godot fan - I'm unsure what you mean. 
Blender already has a well documented Python API. Godot has Nim bindings, which 
others here have already linked to.

Yes, Python is slow - but it is a scripting language that can be reloaded 
dynamically - which makes it ideal as an embedded language inside of an 
application such as Blender. I'm not sure how Nim would compare in this 
department, or even how it would get embedded in Blender. 

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