That is a clean looking logo indeed, I like it and could be an nice alternative 
for people that are looking for other looks.

1\. Not for C# specifically no, BUT if you know C# well learning the necessary 
for Nim is easy, only thing you have to stumble over is the OOP-ness which Nim 
doesn't enforce. The beginner resources in the "Learn" tab should work fine for 
you: [https://nim-lang.org/learn.html](https://nim-lang.org/learn.html)

2\. Sorry not that I know of, but if you have any questions feel free to post 
here or in the gitter/discord/irc.

3\. Godot-nim works fine, it uses GDNative. It is usable albeit some bugs need 
to be ironed out because of Nim 1.0 support. It doesn't support web export. 
Compared to C# (a lot less edge cases) imho it's on par, however they're making 
a lot of progress in improving C# support. If you like a code-only workflow try 
out nimgame2: 
[https://github.com/Vladar4/nimgame2](https://github.com/Vladar4/nimgame2)

4\. Check the 'GUI' section here: 
[https://github.com/nim-lang/Nim/wiki/Curated-Packages](https://github.com/nim-lang/Nim/wiki/Curated-Packages)

5\. I've never used debugging and nim before but this might help: 
[https://nim-lang.org/blog/2017/10/02/documenting-profiling-and-debugging-nim-code.html](https://nim-lang.org/blog/2017/10/02/documenting-profiling-and-debugging-nim-code.html)
 Hoping someone else can chime in on this

6\. For Windows, in my experience, yes. NeoVim is big too but I haven't gotten 
it to work on Windows (yet).

7\. Yes! Multiple even. Personally I use: 
[https://github.com/nimgl/nimgl](https://github.com/nimgl/nimgl) but there are 
alternatives like: 
[https://github.com/jackmott/easygl](https://github.com/jackmott/easygl) and a 
BGFX wrapper 
[https://github.com/zacharycarter/bgfx.nim](https://github.com/zacharycarter/bgfx.nim)

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