Have you done the transfer with c2nim tool? Seems that you did at least manual 
modifications:
    
    
     time : uint32 = 0
      oldTime : uint32 = 0
    time = getTicks()
      var diff : uint32 = time - oldTime
      var frameTime : float = float(diff) / 1000.0
    
    
    Run

Time and oldTime is double in cpp code, such changes can make differences...

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