another way I overlooked is some macro that converts Nim sets to C using if
stmts, for example
var flip: set[RendererFlip]
var result: cint = 0
if FlipHorizontal in flip:
result = result or 1
if FlipVertical in flip:
result = result or 2
Run
- Nim sets compatibility/conversion to C b3liever
- Re: Nim sets compatibility/conversion to C Stefan_Salewski
- Re: Nim sets compatibility/conversion to C b3liever
