Hi everyone! As many of you already know, the steam for linux beta is now open. Since some days ago, I've put some effort in running it under nixos. It turns out aszlig was doing the same in parallel, so before someone else does the same, let me try to summarize what we have so far.
Steam is distributed as a .deb archive with a bootstrapper script that downloads the steam client to $HOME. Once all is in place, it calls a steam.sh which in turn launches the final steam binary. aszlig and I are following different approaches here. As I'm the lazy guy, what I did was simply to fetch the .deb, wrap the script with the proper ld_library_path and little else. The main issue to overcome is that we cannot patch neither steam.sh nor steam elf as both are auto-updated if there is a hash mismatch. Without going into details, my last approach is to create a script that bypasses steam.sh, sets the library path, and calls steam with the proper ld loader. As for the games, they can be patchelfed after installing them. They are not checked for consistency, from what I saw. So my idea is to create a script that parses all the files in the games folder of steam, and patches the scripts with bash->sh and games with proper ld.so. aszlig approach is more involved. He can tell the details, but basically he manually fetches all the needed pieces for the steam binary to run and puts them in the store. Hopefully now with the open beta he'll be able to get further. Anyway, I only wanted to post this since I won't be able to work on it for some days, so if someone wants to give it a try, he can start from where we are. Both approaches are in our github's branches (cpages and aszlig). Cheers and happy gaming!
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