Oh, it seems that I just have to make sure there is no other sound producer active, because Minecraft uses the oldest imaginable sound API which does not support multiple producers or something.
I wonder why it doesn't just use ALSA. OpenAL is supposed to support ALSA, no? Aristid 2013/1/28 Aristid Breitkreuz <[email protected]> > I could ultimately solve the problem by disabling PulseAudio. This also > makes Skype have sound now. > > Not sure what was the ultimate cause of it not working with PulseAudio > here. > > > Cheers, > > Aristid > > > 2013/1/23 Carles Pagès <[email protected]> > >> Device or resource busy happens when another program is using the sound >> output. I think you can find a list of the offenders with lsof. Yesterday I >> tested and it worked both with alsa and pulseaudio here. >> >> >> 2013/1/20 Aristid Breitkreuz <[email protected]> >> >>> I installed minecraft via the (updated to the newest launcher) >>> minecraft package. It works fine, save for one "minor" issue: No sound. Are >>> there any steps I need to take? Depending on the steps, perhaps it would >>> make sense to add that to the minecraft package then? >>> >>> I have attached the output I get when starting minecraft on my x86-64 >>> NixOS machine. PulseAudio is enabled, but it also didn't work before I >>> enabled it. The most curious line would be the one with "AL lib: oss.c:179" >>> to me. >>> >>> >>> Cheers, >>> >>> Aristid >>> >>> >>> _______________________________________________ >>> nix-dev mailing list >>> [email protected] >>> http://lists.science.uu.nl/mailman/listinfo/nix-dev >>> >>> >> >
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