On 09/24/2013 02:29 PM, Baptist BENOIST wrote:
> I don't know if you know topgit, so I > updated the branch against a > recent master version 556e69eI actually do not use it, anyway some features seems interesting. Thanks for your update. Unfortunately, the macro is still undefined in the file GL/glext.h with the latest version. I suspect this to be graphic card related but I do not know how can OpenGL extensions can be enabled or disabled yet... I will have to investigate more on this...
When I build mesa_noglu, in include/GL/glext.h I can clearly see in the top level that the macro gets defined (line 3451):
#ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 ... Vlada
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