On 09/24/2013 02:29 PM, Baptist BENOIST wrote:
 > I don't know if you know topgit, so I
 > updated the branch against a
 > recent master version 556e69e

I actually do not use it, anyway some features seems interesting. Thanks
for your update.

Unfortunately, the macro is still undefined in the file GL/glext.h with
the latest version. I suspect this to be graphic card related but I do
not know how can OpenGL extensions can be enabled or disabled yet... I
will have to investigate more on this...


When I build mesa_noglu, in include/GL/glext.h I can clearly see in the top level that the macro gets defined (line 3451):

#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
...


Vlada


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