Hi,

I'm currently using node & socket.io as a proxy for accessing to an old
legacy app running on sockets.

It is in very very early state but it's working, take it as a proof of
concept, not as a ruggedized app (it doesn't auto reconnect etc)
socket io + http server http://jsfiddle.net/cnKM7/
basic tcp server (for testing) http://jsfiddle.net/fHy8H/
basic client  http://jsfiddle.net/gJDEh/1/

I removed some code and did not test after so it might be broken but it
should be enough to understand how it works.



On Thu, Mar 8, 2012 at 6:13 PM, Evan <[email protected]> wrote:

> Ahh! I would suggest you think about the flow of your application this way
> which might clear things up:
>
>
> - User on website loads a page, something like
> /changeImage.html?newImage=picture1.jpg
>
> - nodejs server receives request for /changeImage.html and parses the GET
> string to find the var newImage = "picture1.jpg"
>
> - Before returning to the user (rendering the HTML response for
> changeImage.html), your server (not your html) runs a method to pass the
> TCP command to your sign ( sendSignMessage({image = picture1.jpg},
> callback) ).  sendSignMessage would connect to the digital sign (or make
> use of a previously initialized connection) per [[
> http://nodejs.org/api/net.html#net_net_connect_arguments ]]
>
> - sendSignMessage() waits until it receives a response from the sign and
> passes that message on to the callback passed to it, which in turn should
> finally render out (with that response included) to the user on the website.
>
>
> There are a few reasons for this type of architecture:
>
> - While I haven't done much work with digital signs, I have interfaced
> with a lot of lighting control hardware, and those devices have trouble
> dealing with lots of connections.  Having your server maintain one
> connection which is a proxy for all of your web users is useful
>
> - It's really hard (and often times impossible) to get javascript in the
> browser to connect to arbitrary ports
>
> - It's also really hard (even with websocckets) to have javascript in the
> browser act as a raw TCP connection to send arbitrary messages to a server
> that isn't the same as the webserver (cross domain problems)
>
> On Thursday, March 8, 2012 1:16:07 AM UTC-8, tomfish wrote:
>>
>> Yes I thought that Socket.IO would be a little overkill. I now know I
>> need to use regular sockets. But I can't seem to get this working.
>> I believe I need to make an html file that sends commands to my tcp
>> server? There is now way I can make my index.html interact with my
>> server.
>>
>> Kind regards,
>> Tom
>>
>>
>> On 8 mrt, 08:11, Evan <[email protected]> wrote:
>> > Socket.io while awesome, might be a little overkill here.  It sounds
>> like
>> > you just need to connect to a port on a remote machine and sent some
>> > commands.  You can start up your connection like this
>> > [[http://nodejs.org/api/net.**html#net_net_connect_arguments<http://nodejs.org/api/net.html#net_net_connect_arguments>
>> **]] and then use
>> > the client.write() method to send your string to the remote server.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On Wednesday, March 7, 2012 5:54:43 AM UTC-8, tomfish wrote:
>> >
>> > > Hello,
>> >
>> > > I would like to send a command from a (local) website to a computer
>> in the
>> > > same network on a specific port. This port is in use by digital
>> signage
>> > > software. When the software receives this command, it changes the
>> image.
>> > > Can anyone help me with this? node.js and socket.IO are already
>> installed,
>> > > but I can't seem to find the right coding.
>> >
>> > > Thanks in advance,
>> >
>> > > Tom
>
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