On Mar 13, 2012, at 8:10 AM, Jeroen Janssen wrote:

> Hi,
> 
> I recently got a request to port my node-sdlmixer module to node 0.6
> and I was wondering if there is some porting 'howto' for C++ addons
> from 0.4 to 0.6?
> 
> My module currently uses:
> * ev_async_init
> * ev_async_start
> * ev_ref
> * ev_unref
> * ev_async_send
> * ev_invoke
> * ev_async_stop
> * EV_DEFAULT_UC_
> * eio_custom
> * eio_req
> * EIO_PRI_DEFAULT
> 
> * wscript to build the addon
> 
> It seems https://github.com/joyent/node/wiki/API-changes-between-v0.4-and-v0.6
> mostly only talks about the javascript side of things, but I can not
> find any C++ API changes in there (i.e. the things added through
> libuv).
> 
> Best regards,
> 
> Jeroen Janssen

Hi Jeroen,

I'd also love to know the right answer to this question, I also asked it here a 
while ago, but I got no answer from any of the team members.

In my case (*), I only had to replace #include ev.h for #include uv.h. Then I 
realized that #include node.h does #include uv.h already, so not even that. Now 
my modules run fine in any node from 0.2.0 up to the latest 0.7.5. But as I 
only use ev_async events my code does not call/use eio_custom, nor ev_invoke, 
nor eio_req, nor EIO_PRI_DEFAULT.

(*) github.com/xk/node-sound, github.com/xk/node-threads-a-gogo
--
Jorge.

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