On Tuesday, June 19, 2012 3:04:00 PM UTC+3, Ben Noordhuis wrote:
>
> On Tue, Jun 19, 2012 at 8:27 AM, sahal <> wrote:
> > I'm wrapping a module into an addon. I want to run a standard nodejs
> script
> > when the module gets initialized, so that I only have to do "node
> mymodule"
> > from the command line. As far as I can see none of the usual module apis
> are
> > exposed. How can I do it then? Here's what I've tried:
> >
> >>
> >> #include <node.h>
> >>
> >> #include <v8.h>
> >>
> >>
> >> using namespace v8;
> >>
> >>
> >>
> >> void init(Handle<Object> target) {
> >>
> >> Script::New(String::New( " console.log(typeof(require));
> "))->Run();
> >> // typeof(required)==='undefined'
> >>
> >> Script::Compile(String::New( " console.log(typeof(require));
> >> "))->Run(); // typeof(required) is also 'undefined'
> >>
> >> }
> >>
> >>
> >> NODE_MODULE(mymodule, init)
>
> That doesn't work (and never will). Read src/node.js[1] and
> lib/module.js[2] to understand why.
>
> You normally approach this the other way around, with a javascript
> shim that sets up whatever it needs to and then loads the native
> add-on.
>
> [1] https://github.com/joyent/node/blob/master/src/node.js
> [2] https://github.com/joyent/node/blob/master/lib/module.js
So you're basically telling me that I need to pass the contents of
process.execPath back to my addon, use CreateProcess and pass the script as
--eval command line argument?
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