Awsome lib, now to add some of the old @@ (WildCat I think it was) encoding, Major/Worldgroup encoding, and etc... Then you have the starting point of going back in time to Text Based gaming at its best (IMHO).
Some place I have some Pascal code (used to do LORD Door Addons) that has all the different encoding stuff. Will have to do some digging, maybe rebuild some of the old Doors :) - Jeremy On Thursday, January 26, 2012 12:55:51 PM UTC-6, Nathan Rajlich wrote: > > Hey peeps, just wanted to give a quick shout-out to my new *fun* little > module that I whipped it on downtime during NodeSummit, ansi.js! This > project exposes ANSI codes in an easy-to-use API with support for 256 color > terminals as well. It started off as an experiment for me to figure out how > to make 256 colors work in the terminal, like how vim does. There aren't > any docs yet, I'll get to those soon. > > There's a fun little "imgcat" utility that prints a 256-color version of > any node-canvas compatible image to the terminal. It's pretty sweet! > > Be sure to check out the README. Enjoy! > https://github.com/TooTallNate/ansi.js > -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
