Awsome lib, now to add some of the old @@ (WildCat I think it was) 
encoding, Major/Worldgroup encoding, and etc... Then you have the starting 
point of going back in time to Text Based gaming at its best (IMHO).

Some place I have some Pascal code (used to do LORD Door Addons) that has 
all the different encoding stuff.  Will have to do some digging, maybe 
rebuild some of the old Doors :)

 - Jeremy

On Thursday, January 26, 2012 12:55:51 PM UTC-6, Nathan Rajlich wrote:
>
> Hey peeps, just wanted to give a quick shout-out to my new *fun* little 
> module that I whipped it on downtime during NodeSummit, ansi.js! This 
> project exposes ANSI codes in an easy-to-use API with support for 256 color 
> terminals as well. It started off as an experiment for me to figure out how 
> to make 256 colors work in the terminal, like how vim does. There aren't 
> any docs yet, I'll get to those soon.
>
> There's a fun little "imgcat" utility that prints a 256-color version of 
> any node-canvas compatible image to the terminal. It's pretty sweet!
>
> Be sure to check out the README. Enjoy!
> https://github.com/TooTallNate/ansi.js
>

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