Hello,
I would definitely recommend just adding one listener and doing all your routing
from there. Something like:
redis.subscribe('channel1')
redis.subscribe('channel2')
redis.on('message', function (channel, message) {
// emitter.emit(channel, message)
//
// -or
//
// if (methods[channel]) methods[channel](message)
//
// -or
//
// switch (channel) {
// case 'channel1':
// break
// case 'channel2':
// break
// }
})
The main reason being no matter how many clients you have, they will all
receive the same messages as each other; which means your clients will be
doubling up on emit operations.
Tim
On Fri, Jul 13, 2012 at 11:43:25AM +0700, hd nguyen wrote:
> Hi all,
>
> I have a concern when using pubsub mechanism of redis in my real application.
>
> I built a MMO game with 5 servers (NodeJs) and use pubsub of Redis to
> broadcast game state between servers.
>
> But I concern which is the best practice to utilize this mechanism
> efficiently with a lot of users connect and interact simultaneously?
>
> I would love to hear your ideas about following problems:
>
> 1/ Should I create NEW channel for each action or just ONE channel for ALL
> actions?
> Ex: user1 connect to server1, user2-server2,...userN-serverN
> When user1 move/fight and lost his health, those action should be broadcast
> to other servers, so each time want to broadcast I should use:
> pub1.publish("pub1", "action data sent from pub1"); //just one channel for
> ALL actions
> OR
> pub1.publish("pub1_actionID", "action data sent from pub1"); // each
> channel for EACH action
>
> 2/ And in each servers we create a client to listen:
> //subscribe ALL channels from ALL OTHER servers
> client = redis.createClient(port, host);
> client.subscribe("pub1");
> client.subscribe("pub2");
> ....
> client.subscribe("pubN");
>
> client.on("message", function(channel, message){
> console.log(host + ":" + channel + ": " + message);
> });
>
> As above snippet code, each server should be a client to listen ALL
> CHANNELS published by ALL other servers.
>
> But I concern whether I should use just ONE client to listen ALL channels
> or ONE client for EACH channel?
> //each subscribe for each channel
> client1 = redis.createClient(port, host);
> client2 = redis.createClient(port, host);
> client1.subscribe("pub1");
> client2.subscribe("pub2");
> ....
> client1.on("message", function(channel, message){
> console.log(host + ":" + channel + ": " + message);
> });
> client2.on("message", function(channel, message){
> console.log(host + ":" + channel + ": " + message);
> });
> ...
> 3/ Could you tell me how many connections redis can handle maximum in a
> second? (each time we createClient() we should create a connection to Redis
> server, right? Does it take a lot of time and overhead?)
>
> 4/ Any tool to evaluate performance of pubsub mechanism for a MMO game with
> multiple requests at the same time?
>
> Thanks for your time.
>
> --
> Nguyen Hai Duy
> Mobile : 0914 72 1900
> Yahoo: nguyenhd_lucky
>
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