It works now. Thanks!!

2012/7/27 Oleg Efimov (Sannis) <[email protected]>

> The real socket handle is stored in `socket._handle`, not in `socket`.
>
> пятница, 27 июля 2012 г., 16:04:44 UTC+4 пользователь sgimeno написал:
>
>> Hello,
>>
>> I'm developing a C++ addon and I'm trying to access the object wrap of a
>> unix stream net.Socket. Basically what I'm doing is:
>>
>> 1) in C++ land
>>
>> /* The first argument of the function is the socket */
>> Local<Object> obj = args[0]->ToObject();
>>  if (obj->InternalFieldCount() > 0) {
>>         PipeWrap* wrap = static_cast<PipeWrap*>(obj->**
>> GetPointerFromInternalField(0)**);
>> }
>>
>> 2) in JS
>>
>> var socket = new Socket(fd); // fd is a file descriptor of an already
>> created unix socket
>> my_function(socket); // call my_function implemented in the C++ addon
>>
>> The problem I'm having is that the object internalFieldCount is 0. Any
>> ideas of what I'm doing wrong?
>>
>> Thanks in advance.
>>
>> Santi
>>
>>  --
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