Ah, thanks for the pointer. Unfortunately, 0.1.4 doesn't seem to compile 
with 0.8.8, so I might have to implement my own version anyway.

On Tuesday, August 28, 2012 9:29:07 AM UTC-4, Bruno Jouhier wrote:
>
> You should take a look at https://github.com/xk/node-threads-a-gogo
>
> It lets you write computationally expensive functions in JS, and execute 
> them in separate threads. It does it with isolates. V8 won't let you invoke 
> a JS function directly from another thread. 
>
> On Tuesday, August 28, 2012 2:47:10 PM UTC+2, Shea Levy wrote:
>>
>> Hello,
>>
>> I would like to write a javascript wrapper around uv_queue_work to deal 
>> with the case of computationally-expensive functions that shouldn't run in 
>> the event loop. While obviously this is potentially dangerous, well-written 
>> code could ensure that the callback called does not touch any state that 
>> could also potentially be viewed in parallel in the event loop. An example 
>> might be:
>>
>> function addInBackground(a,b,cb) {
>>   var add;
>>   add = function() {
>>     return a + b;
>>   }
>>   uv_queue_work(add,cb);
>> }
>>
>> I know that in my naive guess on how threading could work, this 
>> particular usage should be safe. My question is: under the hood, is it 
>> possible that calling the 'add' callback from the work_cb function of 
>> uv_queue_work manipulates some v8 state in an unsafe way?
>>
>> Thanks,
>> Shea
>>
>

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