+1 to Angel Java Lopez's question.

In high traffic real-time games, data persistence no need to be in
"real-time".

The important thing I think is how to efficiently and accurately delivery
message to clients in low lag and low bandwidth consumption

Regards,

ty


2012/10/8 Angel Java Lopez <[email protected]>

> Hi people!
>
> My questions are basic, but I prefer to ask them, to have more context and
> to have a better understanding of your requirement:
>
> - Why you need a database? What are the use cases?
>
> I could imagine a game, based on chat messages, that don't need a
> database; it can distributed the message to the clients, and it can have an
> in-memory state of the game (one server instance per game, sticky assigned
> at begin of the game, maybe using a hash mapping from game id to server id
> to manage the game; I presume the servers can be identified... etc...
> etc...).
>
> Do you need a database to keep the CURRENT game state? To save the game
> history AT END? To keep the score of the players?
>
> Angel "Java" Lopez
> @ajlopez
>
>
> On Sat, Oct 6, 2012 at 10:44 PM, Nickname <[email protected]> wrote:
>
>> I'm creating a chat based game with Node.js and I would like to know
>> which database is best for the job?
>>
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