Yep, the idea of best practices is "do this unless you have a good reason 
not to", which doesn't mean it's a blanket rule that must never be broken. 
A guideline, not a rule.

The main issue with inconsistent sync/async functions is the behaviour has 
low discoverability unless it's documented (unlikely), you read the 
source, or you get gotcha'd by it.

-Tim

On Friday, 12 October 2012 08:46:52 UTC+10, Jimb Esser wrote:
>
> Though process.nextTick() *itself* is fast, delaying calling the callback 
> until it gets through that queue can have large performance implications, 
> for example, in our case, we may have a tick of our physics simulation 
> queued up (which could take hundreds of ms), and if some logic has to go 
> through a few process.nextTicks, all interspersed with some other expensive 
> operations in between, this kind of API can lend itself to some poorly 
> performing side effects.
>
> That being said, I do agree that it's generally "best practice" to do 
> this, but it's good to be aware that it's not always the best for 
> performance (in some of our own APIs, where we set them up to always call 
> the callbacks asynchronously, we have needed to add short-cuts in a couple 
> of cases where it had a significant impact on latency).
>
> On Thursday, October 11, 2012 1:36:58 PM UTC-7, Adam Crabtree wrote:
>>
>> It's a best practice because it helps those unfamiliar with the reasoning 
>> to keep from shooting themselves or their users in the foot. There are 
>> several ways that this may affect you, but a quick summary can be found 
>> here:
>>
>> http://howtonode.org/understanding-process-next-tick
>>
>> How slow is process.nextTick? A quick benchmark reveals it's not just 
>> <1ms, but in fact is roughly 1µs (0.001ms for the lazy):
>>
>> var i = 0, sum = 0
>> ;(function foo() {
>>   var t = process.hrtime()
>>   process.nextTick(function() {
>>     sum += process.hrtime(t)[1]
>>     if(++i<10000000) return foo()
>>     console.log('Average time: ', sum/i)
>>   })
>> })()
>>
>> That being said, there are always exceptions to the rule, and if you 
>> understand the tradeoffs and have a need to shave off µs, then go for it. 
>> Chances are though, for the other 99.9% it's a micro-optimization (no pun 
>> intended ;P). Again, this requires a special set of circumstances to be an 
>> issue, but when it is, discovering that the cause was a cache hit and a 
>> synchronous call to callback can be frustrating.
>>
>> Cheers,
>> Adam Crabtree
>>
>> On Thu, Oct 11, 2012 at 12:50 PM, Axel Kittenberger <[email protected]>wrote:
>>
>>> > I'd rather see client patterns that are immune to  callbacks being 
>>> called before the function returns sometimes.
>>>
>>> Ditto!
>>>
>>> We should encourage people to write callers that are good, rather than
>>> libraries that deliberately waste performance and tell the callers
>>> "its alright you wrote bad code, they have to put in a
>>> process.nextTick anyway". And < 1ms can be a lot in some areas.
>>>
>>> Document your function accordingly, if it guarantees a particular
>>> callback/return order or not. In many situations, standard is,
>>> callback immediately if you have all what is needed for the callback.
>>> If the caller fucks up, that one should be fixed, instead of the
>>> callee.
>>>
>>> Or in other words, cure the problem, not the symptom.
>>>
>>> --
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>>
>>
>>
>> -- 
>> Better a little with righteousness 
>>        than much gain with injustice.
>> Proverbs 16:8
>>  
>

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