Hi,

Thanks for the reply

Here are few changes I have recently done.

* Installed commit 9a4a39fc97d97e7d63d5bda87f7db0acd3e808b5 (0.9.7-pre) 
from github.

* Removed 'utf8' as per your comment.

I can still see the memory footprint increasing but is a lot slower than 
what it was previously (0.8.7).

Is there something I can call to force a gc? like GC.Collect() in C#.

Is there anything further I can do to reduce this footprint?

Let me know if more information is required.

Thanks again for the response. 

PP



On Thursday, 17 January 2013 19:18:28 UTC+11, greelgorke wrote:
>
> don't know if this has something to do with your problem:
>
> client.on('data', function(data) {                  
>         debugger; 
>         var dataToPipe = data; 
>         httpChild.stdin.write(dataToPipe,'utf8'); 
>         httpsChild.stdin.write(dataToPipe,'utf8');       
>          // data = null; tried using this but made no difference. 
>       
>           
>     }); 
>
> data is already a Buffer and you don't need to pass the encoding to 
> write-calls. After a short look into Writable Stream implementation i think 
> it might be even dangerous.
>
>
> Am Mittwoch, 16. Januar 2013 23:24:22 UTC+1 schrieb preetam pattanashetty:
>>
>> Hi,
>>
>> Firstly, what we have is a Windows service (Christened: Aggregator ) 
>> written in .Net that processes data in real time and is listening to 
>> clients (which are flash based) on a port.. and when a tcp connection is 
>> made is starts writing data to the  client at 4 times a second. This data 
>> is used by the flash player to plot an almost real time graph.. we use this 
>> to get feedback on some event from users using their mobile devices.
>>
>> Why nodejs? One of the issues we had was the flash clients were not able 
>> to connect to the raw tcp socket when the clients were behind a corporate 
>> firewall and doing some investigation we found socket.io to solve this 
>> issue. We are now able to establish a connection from flash based client to 
>> socket.io (nodejs) to the aggregator. 
>>
>> Now the problem:
>>
>> When the nodejs app continues running we see a  gradual increase in the 
>> memory footprint. I added nodetime profiler to see what was hogging the 
>> memory and the objects that are taking up most of the space are of type 
>> Buffer (native) and Array and I am not sure if this is something internal 
>> or I have to change the way I am accessing the ‘data’ event of then net 
>> module.
>>
>> Source:
>>
>> The main js file:
>>
>> https://www.dropbox.com/s/k1u0jg8jl3271m1/mainApp.js 
>>
>> Js file that had socket.io implementation and is started as child 
>> process.
>>
>> https://www.dropbox.com/s/dq1m294xhae70o7/httpChild.js
>>
>>  
>>
>> A dummy app that simulates the aggregator server (sends dummy data to the 
>> connected clients on a regular interval): 
>>
>> https://www.dropbox.com/sh/qtgj9gp0h1g7erz/OeQjp3vBBg 
>>
>> Even when I comment out all the code in the net module’s ‘data’ event 
>> handler of the main js file I still see an increase in the memory. Not sure 
>> if there is a way to dispose the data object received by this event. 
>>
>> Any help / advice is highly appreciated.. I am new to nodejs and do not 
>> have any experience in C++.. Thanks again in advance for your time. Please 
>> let me know if more information is required.
>>
>>
>> Thanks,
>>
>> Preetam
>>
>> screenshots from nodetime
>>
>> <https://lh4.googleusercontent.com/-jQaYcvnkFz4/UPcoFZ-7rpI/AAAAAAAAAEM/byODtLMQweM/s1600/ss1.jpg>
>>
>>
>>
>> <https://lh5.googleusercontent.com/-Yy6acm8HnMM/UPcoR5yyaaI/AAAAAAAAAEU/PWjyKYgq9Ok/s1600/ss2.jpg>
>>
>> <https://lh5.googleusercontent.com/-Yy6acm8HnMM/UPcoR5yyaaI/AAAAAAAAAEU/PWjyKYgq9Ok/s1600/ss2.jpg>
>>
>>
>>
>>
>>

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