That's not guaranteed to work.

You're assuming that `stream.read()` will return the whole internal
buffer, which is not documented anywhere.

The right approach is to call `.read()` until it returns null.
Something like that:

function collectStream(stream, cb) {
  var bufs = []

  function read() {
    var chunk

    while ((chunk = stream.read()) != null) {
      bufs.push(chunk)
    }
  }

  stream.on('error', cb)

  stream.on('readable', read)

  stream.on('end', function () {
    cb(null, Buffer.concat(bufs))
  })

  read()
}

On 03/25/13 23:55, Michael Jackson wrote:
> Ok, that makes sense.
> 
> So the readable event is more of an advisory event. The docs
> should probably say something about how you could possibly miss the
> event entirely if you're doing some other IO before you try and
> read from the stream.
> 
> For posterity's sake, I adjusted my previous example:
> 
> var http = require('http');
> 
> http.get('http://www.google.com', function (response) { 
> console.log('got response with status ' + response.statusCode);
> 
> setTimeout(function () { bufferStream(response, function (err,
> buffer) { console.log(buffer.toString()); }); }, 1000); });
> 
> function bufferStream(stream, callback) { var chunks = [];
> 
> var chunk = stream.read(); if (chunk) { chunks.push(chunk); }
> 
> stream.on('readable', function () { chunks.push(stream.read()); 
> });
> 
> stream.on('error', function (error) { callback(error); });
> 
> stream.on('end', function () { callback(null,
> Buffer.concat(chunks)); }); }
> 
> You can use the bufferStream function to catch all data on the
> stream, no matter how far in the future you are.
> 
> -- Michael Jackson @mjackson
> 
> 
> On Mon, Mar 25, 2013 at 1:49 PM, Dean Landolt
> <[email protected] <mailto:[email protected]>> wrote:
> 
> You can always call `stream.read`, at any time. This is how data
> is /pulled/ off the stream (instead of it being pushed to you,
> whether you're ready or not). Because of this you won't lose any
> data. With new streams there's no real notion of a paused state --
> it's always paused. Once you grok that it may not seem so
> counter-intuitive.
> 
> The `readable` event is like a corollary to `drain` -- there to
> tell you that it's worth bothering with a call to read. You don't
> /have/ to listen for it -- a (needlessly inefficient) stream reader
> could just as easily poll stream.read for new data periodically.
> 
> 
> On Mon, Mar 25, 2013 at 4:42 PM, Michael Jackson 
> <[email protected] <mailto:[email protected]>> wrote:
> 
> readable is emitted after you've actually started reading.
> 
> 
> That's not what it says in the docs 
> <http://nodejs.org/api/stream.html#stream_event_readable>.
> 
> ### Event: 'readable' When there is data ready to be consumed, this
> event will fire. When this event emits, call the read() method to
> consume the data. ###
> 
> Calling stream.read *before* you get the "readable" event is 
> totally counterintuitive.
> 
> -- Michael Jackson @mjackson
> 
> In your example, you dont ever `response.read()`, so no readable
> event is ever emitted.
> 
> As you said, streams start in paused state and ready to be read.
> 
> On 03/25/13 22:28, Michael Jackson wrote:
>> Is it correct to assume that a Readable won't emit the
> "readable" event
>> until you're registered for it?
>> 
>> Reading through the streams2 docs, I was under the
> impression that all
>> streams start out paused and don't start emitting data
> until you add
>> either a "data" (for old streams) or a "readable"
> listener. For new
>> streams, this should mean that they don't emit "readable"
> until at least
>> one listener is registered. Otherwise we still need to do
> some buffering
>> in order to capture all the data.
>> 
>> For example, this code misses the readable event on node 0.10:
>> 
>> var http = require('http');
>> 
>> http.get('http://www.google.com', function (response) { 
>> console.log('got response with status ' +
> response.statusCode);
>> 
>> setTimeout(function () { response.on('readable', function () { 
>> console.log('readable'); });
>> 
>> response.on('end', function () { console.log('end'); }); }, 5); 
>> });
>> 
>> Here's my shell session:
>> 
>> $ node -v v0.10.0 $ node http-test.js got response with status
>> 200 $
>> 
>> Is this the correct behavior?
>> 
>> -- Michael Jackson @mjackson
>> 
>> 
>> On Thu, Mar 21, 2013 at 4:27 PM, Isaac Schlueter <[email protected]
> <mailto:[email protected]>
>> <mailto:[email protected] <mailto:[email protected]>>> wrote:
>> 
>> re old-mode
>> 
>> Yes, that's fine.  If you just want to get all the
> data asap, use
>> on('data', handler).  It'll work great, and it's still
> very fast.
>> pause()/resume(), the whole bit.  (The difference is
> that it won't
>> emit data until you're listening, and pause() will
> *actually* pause.)
>> 
>> 
>> Re read(cb)
>> 
>> It's problematic for reasons that I've discussed all
> of the places
>> where it's been brought up.  That horse is dead, let's
> stop beating
>> it.  (There were a few other proposals as well, btw.
> Reducibles and
>> some other monadic approaches come to mind.)
>> 
>> 
>> Re pipe() vs looping around read() vs custom Writable
> vs on('data')
>> 
>> Whatever works for your case is fine.  It's flexible
> on purpose, and
>> allows more types of consumption than streams1, and
> creating custom
>> writables is easier than it was in streams1.
>> 
>> If you find something that the API can't do for you,
> or find yourself
>> doing a lot of backflips or overriding a lot of
> methods to get your
>> stuff working, then let's chat about it in a github
> issue.  You might
>> be missing something, or you might have found a
> genuine shortcoming in
>> the API.
>> 
>> 
>> 
>> On Thu, Mar 21, 2013 at 2:01 PM, Sigurgeir Jonsson 
>> <[email protected]
> <mailto:[email protected]> 
> <mailto:[email protected] 
> <mailto:[email protected]>>>
>> wrote:
>>> Thanks for all the answers. I almost forgot to look
> back at this
>> thread as
>>> the custom writeStreams have exceeded the high
> expectation I had
>> already for
>>> Streams 2. For me, the reference manual was a little
>>> confusing,
> as there are
>> complete
>>> examples on using the read method, no mention of
> "reading" through a
>>> writeStream endpoint.
>>> 
>>> Marco, I agree that that read has more detailed
> control of minimum
>> incoming
>>> content.  However I wonder if it would be more
> efficient to default
>>> pipe.chunkSize to a "lowWatermark" of the receiver
> (if defined).
>> This
>>> lowWatermark could be adjusted dynamically and the
> callback in the
>> writable
>>> should keep sequence of events under control?
>>> 
>>> Anyway, thanks Node team, I'm very impressed!
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Wednesday, March 20, 2013 4:45:32 AM UTC-4, Marco
> Rogers wrote:
>>>> 
>>>> @Nathan's response is right. Creating a writable
> stream is
>> preferable in
>>>> most cases. But I wanted to add a little context to
> that. If
>> you're dealing
>>>> with a base readable stream, it's just pushing
> chunks of data at
>> you off the
>>>> wire. Your first task is to collect those chunks
> into meaningful
>> data. So
>>>> IMO the reason creating a writable stream is
> preferable is because it
>>>> prompts you not just read off the stream, but to
> create semantics
>> around
>>>> what the new stream is supposed to be. The api
> reflects this
>> opinion and
>>>> that's why creating writable streams feels like the
> more natural
>> way, and
>>>> the ugliness of dealing with read() is wrapped up
> in the pipe()
>> method. It
>>>> was kind of designed that way.
>>>> 
>>>> But the read() api was also designed for a use
> case. It's meant
>> to handle
>>>> low/high water marks effectively, as well as enable
> more
>> optimized special
>>>> parsing by reading off specific lengths of chunks.
> These were
>> things that
>>>> people kept needing, but the old api didn't support
> well. If you were
>>>> writing a library for a special parser, you might
> write a custom
>> Writable
>>>> stream and inside it you would be using the read(n)
> api to
>> control *how* you
>>>> read data off the socket. I hope that makes sense.
>>>> 
>>>> :Marco
>>>> 
>>>> On Monday, March 18, 2013 11:06:48 AM UTC-7,
> Sigurgeir Jonsson wrote:
>>>>> 
>>>>> The new streams have excellent support for
> high/low watermarks and
>>>>> auto-pausing/resuming, but the documentation
> confuses me a little...
>>>>> particularly the read method.
>>>>> 
>>>>> When I read the new docs for the first time I was
> under the
>> impression
>>>>> that the optimal way to become a user of a stream
> is to write
>> loops around
>>>>> the read functio.  However in practice I find
> myself simply
>> writing custom
>>>>> writeStreams and use the callback to control
> upstream pressure
>> (in addition
>>>>> to source Watermarks if needed).   Here is an
> example where I
>> move the
>>>>> output to a queue that executes a custom function
> in parallel (i.e.
>>>>> uploading to a database)
> https://gist.github.com/ZJONSSON/5189249
>>>>> 
>>>>> Are there any benefits to using the read method
> directly on a
>> stream vs.
>>>>> piping to a custom Writable stream?
>>> 
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