You could consider using a more functional approach. The user usually has 
model classes and basic functions already, so why write model classes for 
vertices and edges? Instead, write awesome algorithms that take function 
arguments such as getNeighbors: (node) => node array, getDistance: (node, 
node) => number, etc.

At least, that was my thinking when I wrote async-bfs - 
https://npmjs.org/package/async-bfs


On Saturday, June 15, 2013 8:44:19 PM UTC+2, Kaique da silva wrote:
>
> I'm writing a Graph engine using node... this is the draft:
>
> https://github.com/kaiquewdev/Graph
>
> Please, give me feedback to improve the concept.
>
> Thanks!
>

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