I was under the impression that webgl acceleration has not been implemented 
yet on the raspberry pi.

On Wednesday, 4 September 2013 15:09:09 UTC-4, Chad Engler wrote:
>
>  Is webgl not an option?
>
>  
>
> -Chad
>
>  
>
> *From:* [email protected] <javascript:> [mailto:
> [email protected] <javascript:>] *On Behalf Of *Greg Braman
> *Sent:* Wednesday, September 04, 2013 8:16 AM
> *To:* [email protected] <javascript:>
> *Subject:* [nodejs] Re: [ANN] openvg-canvas - Hardware accelerated HTML5 
> canvas on the Raspberry Pi
>
>  
>  
> Hi all,
>  
>  
>  
> Quick question. Can I use openvg-canvas to load a remote *.js file over 
> http? I would like to dynamically update the canvas with images that are 
> added on-the-fly, and would like to load the javascript from a web 
> application instead of locally (I want to leverage the hardware 
> acceleration of openvg-canvas because the browser canvas is too slow). Do 
> you know if this is possible?
>  
>  
>  
> Thanks.
>
> On Saturday, 20 October 2012 20:45:22 UTC-4, Luis Reis wrote:
>
> Hi all,
>  
>  
>  
> I've just published on npm the openvg-canvas module. It allows you to use 
> the Raspberry Pi's GPU as a HTML5 Canvas. It works on top of OpenVG which, 
> I believe, is also available on android.
>  
>  
>  
> Current code, details and implementation status are available on 
> https://github.com/luismreis/node-openvg-canvas.
>  
>  
>  
> This library was used to power the LXJS tweetwall and although it isn't 
> complete it is already very usable. It supports truetype fonts via freetype 
> (currently only dejavu fonts which are bundled on the raspbian 
> distribution) and images through FreeImage.
>  
>  
>  
> Comments and contributions are appreciated.
>  
>  
>  
> Cheers,
>  
> Luis Reis
>   
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