if you ever get time it'd be great if you could put your library on npm!
i'd be very curious to try out the technique.

On Friday, 18 October 2013 14:48:47 UTC+2, David Goehrig wrote:
>
>
>
> > On Oct 18, 2013, at 3:18 AM, Eric Reynolds 
> > <[email protected]<javascript:>> 
> wrote: 
> > 
> > That sounds great, I am just wondering though, that would require you to 
> redevelop a library of widgets to be able to set up a GUI, so why not use 
> HTML? 
>
> I actually do.  I have a set of classes which model Keyboard, Mouse, 
> Touchpad, Display, virtual Screen (a screen can span multiple displays) and 
> the like. These either work in browser or proxy events to the server. 
>
> I don't use the DOM as it would require synchronization between two 
> display models, server side vs client. So the client doesn't get a scene 
> graph, it merely gets a function which can render the scene. I then use a 
> render pipeline to composite multiple scenes. I used to build video game 
> engines and this is all pretty standard stuff minus the network and client 
> and lag. 
>
> > How do you do the code caching and hot fixing? Have you packaged your 
> code into a module on npm? 
>
> No I literally send the function definitions as JSON blobs: 
>
> [ "uuid", "arg1", ..., "argn", " return arg1 + 1"] 
>
> The on message handler decodes the JSON and uses the UUID to update or 
> create the cache entry. Function.prototype.constructor is applied to the 
> slice of the remainder of the array. And the function gets added to the 
> render pipeline. 
>
> So it is full MVC, just the V is a render pipeline function, the C are the 
> device abstraction layer which sends user messages to the views and models, 
> and all of the models tend to reside server side. 
>
> There might see to be more complexity than a typical web app, but the code 
> is simpler and I get excellent frame rates on mobile. 
>
> Hiding latency of both the input layer and the eventually consistent data 
> store are the real tricky bits :). 
>
> Dave

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