On Saturday, February 1, 2014 5:01:04 AM UTC+8, Matthew Sudol wrote: > > It's more likely that the lag is the render in the browser to canvas, > perhaps you should try using a framework that leverages webGL, something > like pixi.js to get a performance boost? I've noticed similar lag times in > my canvas applications. >
I'm piping a webm video to a <video> tag, I did not break down the video into individual frames and paint them on the canvas. Or does the <video> tag actually does that behind the scene ? -- -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en --- You received this message because you are subscribed to the Google Groups "nodejs" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
