I have a similar problem in that issue.

I was developped PvP msg relay server using nodeJS & socket.IO and redis. 
For load balancing, Try to develop another server (front-end).

I am considering the technology are as follows:
  1. websocket prxoy using node http proxy module.
  2. another websocket server.
  3. read transaction guaranteed rest API server.

In the case of 1 and 2, Front and rear of the server the server load is 
almost the same Backed'm wondered



2012년 7월 7일 토요일 오전 2시 18분 13초 UTC+9, Peter Holdsworth 님의 말:
>
> I am developing a poker server to support circa 100,000 concurrent players 
> using node.js socket.io and redis.
> My node servers are split between multiple front-end socket servers and 
> multiple back-end game servers.
> Game servers support pools of poker tables.
> When a player is playing at a table, messages are passed from client to 
> load balancer to socket server to game server.
> The socket server knows on which pool of tables the player is seated (and 
> this is persisted to support re-start) 
> Responses are sent to all players seated at that table (through different 
> socket.io servers). 
> When a player leaves a table, chip count is persisted in redis. 
> If a player transfers to another game server the the new routing is 
> persisted, socket server is informed and the switch is made.
> Game server picks up the chip count from redis and the player is seated in 
> the new pool of tables.
>
> Of course poker is a very simple game in that it naturally splits into 
> pools of tables and a player is only in one pool at a time. Responses to 
> user actions are limited to a small number of players. Switching between 
> pools is not frequent and only the chip count and some simple routing 
> information needs to be passed through redis.  Nevertheless, you should be 
> able to use some elaboration of these techniques to build your game. 
>
> On Thursday, 5 July 2012 05:51:34 UTC+1, hd nguyen wrote:
>>
>> Hi all,
>>
>> I'm building a MMO (Massive Multiplayer Online) game with nodejs built in 
>> server side, but now I'm getting stuck in how to make load balancing for 
>> nodejs between multiple servers.
>>
>> The game is using web socket to communicate with server. Example we have 
>> 2 servers that host GAME1, server1 and server2.
>>
>> User1 joins GAME1 on server1, User2 joins GAME1 on server2, so each time 
>> User1 makes move/action, User2 need to see User1's move/action  and vice 
>> versa (each user uses his own browser screen separately).
>>
>> I know NGNIX as an option, but not sure whether it supports broadcasting 
>> data between nodejs servers or not,* in our game data for the same game 
>> at a server should be broadcast to all other servers that host this game*
>> .
>>
>> Appreciate any suggestion/comment from you.
>>
>> Thanks in advance.
>> -- 
>> Nguyen Hai Duy
>> Mobile : 0914 72 1900
>> Yahoo: nguyenhd_lucky
>>  
>

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