Hello Will,
Thank you very much..
On Thursday, November 20, 2014 10:12:46 PM UTC+5:30, Will Hoover wrote:
>
> Sorry, noticed that you want them sent at the same time:
>
> var clients = [];
> require('http').createServer(function (req, res) {
> if (req.headers.accept && req.headers.accept == 'text/event-stream') {
> res.writeHead(200, {
> 'Content-Type': 'text/event-stream',
> 'Cache-Control': 'no-cache',
> 'Connection': 'keep-alive'
> });
> clients.push(res);
> req.on('close', function reqClosed() {
> clients.splice(clients.indexOf(res), 1);
> });
> } else {
> res.writeHead(200, { 'Content-Type': 'text/html' });
> res.write('<!DOCTYPE html><html><head>' +
> '<script>' +
> 'new
> EventSource("/").addEventListener("message",function(event) {' +
> 'document.getElementById("sse").innerHTML=event.data'
> +
> '});' +
> '</script>' +
> '</head><body><div id="sse">Waiting...</div></body></html>');
> res.end();
> }
> }).listen(9080);
> setInterval(function sse() {
> if (!clients.length) {
> return;
> }
> var dt = new Date().toUTCString();
> for (var i = 0; i < clients.length; i++) {
> clients[i].write("data: " + dt + '\n\n');
> }
> }, 5000);
>
>
> On Thursday, November 20, 2014 10:11:48 AM UTC-5, Will Hoover wrote:
>>
>> Just to add to Ryan's comments...
>>
>> If you do decide to use a modern web browser as your client (and you
>> don't care about Internet Exploder support) you can use SSEs. The beauty of
>> using SSE is that if your server goes down or a connection is lost the SSE
>> client will reconnect automatically:
>>
>> require('http').createServer(function (req, res) {
>> if (req.headers.accept && req.headers.accept == 'text/event-stream')
>> {
>> res.writeHead(200, {
>> 'Content-Type': 'text/event-stream',
>> 'Cache-Control': 'no-cache',
>> 'Connection': 'keep-alive'
>> });
>> var id = 0;
>> setInterval(sse, 5000);
>> // or: process.nextTick(sse);
>> sse();
>> function sse() {
>> res.write('id: ' + ++id + '\n');
>> res.write("data: " + new Date().toUTCString() + '\n\n');
>> }
>> } else {
>> res.writeHead(200, { 'Content-Type': 'text/html' });
>> res.write('<!DOCTYPE html><html><head>' +
>> '<script>' +
>> 'new
>> EventSource("/").addEventListener("message",function(event) {' +
>> 'document.getElementById("sse").innerHTML=event.data'
>> +
>> '});' +
>> '</script>' +
>> '</head><body><div id="sse">Waiting...</div></body></html>');
>> res.end();
>> }
>> }).listen(9080);
>>
>>
>> On Thursday, November 20, 2014 7:46:31 AM UTC-5, ryandesign wrote:
>>>
>>>
>>> On Nov 20, 2014, at 4:02 AM, Niral Kalavadia wrote:
>>>
>>> > Yes it is necessary for server to ask for data to client. This is the
>>> only mandatory need of my network. Is it possible to use node.js in this
>>> application?? Is node capable of sending request to multiple client at a
>>> time???
>>>
>>> Yes, and yes. You can write any code you want to, in most any language.
>>> :)
>>>
>>> If your server is an http server written in node, and your client is a
>>> modern web browser, then the already-mentioned socket.io library is a
>>> popular way to achieve this goal. If your client and server are not talking
>>> http to one another, if your client is not a modern web browser, then you
>>> may need a different library, or you may need to write the communication
>>> code yourself.
>>>
>>>
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