Hello Will,

Thank you very much..

On Thursday, November 20, 2014 10:12:46 PM UTC+5:30, Will Hoover wrote:
>
> Sorry, noticed that you want them sent at the same time:
>
> var clients = [];
> require('http').createServer(function (req, res) {
>     if (req.headers.accept && req.headers.accept == 'text/event-stream') {
>         res.writeHead(200, {
>             'Content-Type': 'text/event-stream',
>             'Cache-Control': 'no-cache',
>             'Connection': 'keep-alive'
>         });
>         clients.push(res);
>         req.on('close', function reqClosed() {
>             clients.splice(clients.indexOf(res), 1);
>         });
>     } else {
>         res.writeHead(200, { 'Content-Type': 'text/html' });
>         res.write('<!DOCTYPE html><html><head>' + 
>             '<script>' + 
>                 'new 
> EventSource("/").addEventListener("message",function(event) {' +
>                     'document.getElementById("sse").innerHTML=event.data' 
> +
>                 '});' + 
>             '</script>' + 
>             '</head><body><div id="sse">Waiting...</div></body></html>');
>         res.end();
>     }
> }).listen(9080);
> setInterval(function sse() {
>     if (!clients.length) {
>         return;
>     }
>     var dt = new Date().toUTCString();
>     for (var i = 0; i < clients.length; i++) {
>         clients[i].write("data: " + dt + '\n\n');
>     }
> }, 5000);
>
>
> On Thursday, November 20, 2014 10:11:48 AM UTC-5, Will Hoover wrote:
>>
>> Just to add to Ryan's comments...
>>
>> If you do decide to use a modern web browser as your client (and you 
>> don't care about Internet Exploder support) you can use SSEs. The beauty of 
>> using SSE is that if your server goes down or a connection is lost the SSE 
>> client will reconnect automatically:
>>
>> require('http').createServer(function (req, res) {
>>     if (req.headers.accept && req.headers.accept == 'text/event-stream') 
>> {
>>         res.writeHead(200, {
>>             'Content-Type': 'text/event-stream',
>>             'Cache-Control': 'no-cache',
>>             'Connection': 'keep-alive'
>>         });
>>         var id = 0;
>>         setInterval(sse, 5000);
>>         // or: process.nextTick(sse);
>>         sse();
>>         function sse() {
>>             res.write('id: ' + ++id + '\n');
>>             res.write("data: " + new Date().toUTCString() + '\n\n');
>>         }
>>     } else {
>>         res.writeHead(200, { 'Content-Type': 'text/html' });
>>         res.write('<!DOCTYPE html><html><head>' + 
>>             '<script>' + 
>>                 'new 
>> EventSource("/").addEventListener("message",function(event) {' +
>>                     'document.getElementById("sse").innerHTML=event.data' 
>> +
>>                 '});' + 
>>             '</script>' + 
>>             '</head><body><div id="sse">Waiting...</div></body></html>');
>>         res.end();
>>     }
>> }).listen(9080);
>>
>>
>> On Thursday, November 20, 2014 7:46:31 AM UTC-5, ryandesign wrote:
>>>
>>>
>>> On Nov 20, 2014, at 4:02 AM, Niral Kalavadia wrote: 
>>>
>>> > Yes it is necessary for server to ask for data to client. This is the 
>>> only mandatory need of my network. Is it possible to use node.js in this 
>>> application?? Is node capable of sending request to multiple client at a 
>>> time??? 
>>>
>>> Yes, and yes. You can write any code you want to, in most any language. 
>>> :) 
>>>
>>> If your server is an http server written in node, and your client is a 
>>> modern web browser, then the already-mentioned socket.io library is a 
>>> popular way to achieve this goal. If your client and server are not talking 
>>> http to one another, if your client is not a modern web browser, then you 
>>> may need a different library, or you may need to write the communication 
>>> code yourself. 
>>>
>>>

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