On Wednesday, November 18, 2015 at 4:43:09 PM UTC-5, John English wrote:
>
> On Tuesday, November 17, 2015 at 7:17:00 PM UTC+2, Aria Stewart wrote:
>
>> Indeed that is difficult: the way  most people solve it now is with 
>> webpack or browserify, where the requires are done statically, at build 
>> time, not at runtime. There's a few modules where that won't work, but for 
>> the most part it's a workable way.
>>
>> OK. I was trying to do it on-the-fly, but I suppose I could look at just 
> bundling everything up, or maybe have different bundles for different 
> situations, or... (sigh).
>  
>
>> You really don't want to be blocking the browser interaction thread, so 
>> synchronous is in fact not good there (though you're likely only doing it 
>> at startup time), and requests have a real cost in latency, especially 
>> unparallelized like a synchronous interface will allow you to do.
>>
>
>  The only other ideas I had were
> (a) to fork it off into a separate thread (which I could do easily in 
> Java, but in JS... maybe use setTimeout? I don't know enough about the JS 
> threading model)
> (b) write my own version of "require" which injects a <script> node into 
> the DOM tree and let the browser do the loading rather than using XHR... 
>
>
Yeah, there are no threads available.

There may be clever options available with Service Workers in some 
browsers, but that's bleeding edge stuff. And in any case, _any_ 
asynchronous interface in node is going to have a different interface than 
a sync one -- the limitation is in the synchronous interface.

require.js is similar concepts to node's require, but fully asynchronous. I 
find it complex and that browserify is a better trade-off for me.
 

> Either way it seems I would have to figure out a way to notify the main 
> thread when things were ready to roll. (More sighs,)
>
> Does any of this sound remotely practical?
>

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