My understanding is that NAN's AsyncWorker makes use of libuv's thread pool which defaults to 4 threads. In my case, some of my node module's AsyncWorkers may run relatively long, though they are not CPU intensive, so I can't limit to 4 threads...
Is there any risk in increasing UV_THREADPOOL_SIZE to the max, apart from how my own AsyncWorkers behave? In the libuv documentation it says that, "the threadpool is global and shared across all event loops," so I assume that other things make use of it and will suffer from degraded performance if there are too many threads available to them...? Thanks. -- Job board: http://jobs.nodejs.org/ New group rules: https://gist.github.com/othiym23/9886289#file-moderation-policy-md Old group rules: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines --- You received this message because you are subscribed to the Google Groups "nodejs" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/nodejs/938ea43b-0058-4102-9472-f4074d21a365%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
