hello , is it possible to delete an object from memory without 
waiting/forcing garbage collector to execute ? i'm trying to impliment an 
addon to accomplish that but i wasn't able to access the actual object this 
is my source code  


void removeObject(const v8::FunctionCallbackInfo<Value>& args) {
   Isolate* isolate = args.GetIsolate();
   v8::Local<Value> aa = {args[0]};
   aa.Clear();

   cout<<aa.IsEmpty()<<endl;

   args.GetReturnValue();

}

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