alb3rtobr commented on a change in pull request #619:
URL: https://github.com/apache/geode-native/pull/619#discussion_r441807945



##########
File path: cppcache/src/PdxType.cpp
##########
@@ -557,11 +557,30 @@ bool PdxType::Equals(std::shared_ptr<PdxType> otherObj) {
 }
 
 bool PdxType::operator<(const PdxType& other) const {
-  auto typeIdLessThan = this->m_geodeTypeId < other.m_geodeTypeId;
-  auto typeIdsBothZero =
-      (this->m_geodeTypeId == 0) && (other.m_geodeTypeId == 0);
-  auto classnameLessThan = this->m_className < other.m_className;
-  return (typeIdLessThan || (typeIdsBothZero && classnameLessThan));
+  if (m_geodeTypeId < other.m_geodeTypeId) {
+    return true;
+  }
+
+  if ((m_geodeTypeId == 0) && (other.m_geodeTypeId == 0)) {
+    return this->m_className < other.m_className;
+  }
+
+  return false;
+}
+
+int32_t PdxType::hashcode() const {
+  std::hash<std::string> strHash;

Review comment:
       > Just a thought here. Is it necessary to hash like Java client does in 
this case? 
   No, we just need a hash function to allow identify `PdxType` object that 
will be assigned the same id by the server. We dont need to know the hash 
generated by the server.




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