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https://issues.apache.org/jira/browse/GROOVY-8385?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16302621#comment-16302621
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mgroovy edited comment on GROOVY-8385 at 12/24/17 1:09 AM:
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I tried the fix in the current apache-groovy-sdk-2.4.14-SNAPSHOT.zip downloaded
from http://ci.groovy-lang.org (with build message that GROOVY-8835 fix was
included) in MInecraft, but
{code}
entity.@hurtResistantTime = 0
{code}
(same code as given above) alas still compiles to
{code}
ScriptBytecodeAdapter.setField(Integer.valueOf(var19),
EntityFallingEnchantedBlock.class, entity, (String)"hurtResistantTime");
{code}
and accordingly fails in Minecraft.
was (Author: emge):
I tried the fix in the current apache-groovy-sdk-2.4.14-SNAPSHOT.zip downloaded
from http://ci.groovy-lang.org MInecraft (with build message that GROOVY-8835
fix was included), but
{code}
entity.@hurtResistantTime = 0
{code}
(same code as given above) alas still compiles to
{code}
ScriptBytecodeAdapter.setField(Integer.valueOf(var19),
EntityFallingEnchantedBlock.class, entity, (String)"hurtResistantTime");
{code}
and accordingly fails in Minecraft.
> CompileStatic: Improved method call/property access Java compatibility for
> Minecraft Forge obfuscation support
> --------------------------------------------------------------------------------------------------------------
>
> Key: GROOVY-8385
> URL: https://issues.apache.org/jira/browse/GROOVY-8385
> Project: Groovy
> Issue Type: Improvement
> Components: bytecode
> Reporter: mgroovy
> Assignee: Jochen Theodorou
> Priority: Minor
> Labels: Forge, Java, JavaCompatibility, Minecraft, Modding
>
> * Even with @CompileStatic the Groovy compiler creates bytecode for method
> calls / property access which is dynamic in nature.
> * This means that e.g. Minecraft Forge's obfuscator does not pick up the
> calls in the generated bytecode, which means they do not get obfuscated,
> which in turn makes the code fail when executed in Minecraft.
> * This effectively makes it nearly impossible to write Minecraft mods with
> Groovy, which in turn is a wasted opportunity to get people involved with
> Groovy early on.
> * Possible approaches to improve the situation:
> ## Improve on a fundamental level: According to [~paulk] only a few calls are
> required to be done dynamically for Groovy functionality to work as expected
> under @CompileStatic.
> *** The problem seems to be that it could be hard to be a 100% sure no edge
> case is overlooked, as to not break @CompileStatic in situations where e.g.
> no 100% Java-call-compatibility is needed.
> ## Improve through newly introduced @CompileStatic parameters
> *** => Static method call / property access bytecode is generated for method
> code / all class methods repectively (with possible exceptions for the know
> cases mentioned above).
> ## Improve through newly introduced @ObfuscationJavaCompatibility annotation
> that can be put on a method or class
> *** behavior same as for @CompileStatic parameters above
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