dongwq commented on PR #2210:
URL: https://github.com/apache/groovy/pull/2210#issuecomment-2851517853

   what about the usage, my q: why rust vec.partition_point is useful if there 
is binary_search already?
   and copilot give below:
   
   Let me help you understand the difference between `partition_point` and 
`binary_search` in Rust's Vec implementation. I'll use semantic code search to 
find relevant implementations and examples in the Rust codebase.
   
   Let me explain why `partition_point` is useful even though `binary_search` 
exists:
   
   1. Different Return Types and Use Cases:
       - `binary_search` returns a `Result<usize, usize>`:
           - `Ok(index)` if the element is found
           - `Err(index)` where the element should be inserted to maintain 
sorting
       - `partition_point` returns a single `usize` that represents the first 
position where the predicate returns false
   
   2. Finding Ranges:
      One of the most important use cases for `partition_point` is finding 
ranges of equal elements in a sorted collection. For example, if you have 
multiple equal elements:
   
   ```rust
   let s = [0, 1, 1, 1, 1, 2, 3, 5, 8];
   
   // To find the range of all 1s:
   let low = s.partition_point(|x| x < &1);   // Returns 1
   let high = s.partition_point(|x| x <= &1); // Returns 5
   
   // Now s[low..high] contains all the 1s
   assert_eq!(&s[low..high], &[1, 1, 1, 1]);
   ```
   
   3. More Flexible Predicates:
       - `partition_point` works with any predicate that divides the slice into 
true/false regions
       - `binary_search` is specifically for finding exact matches or insertion 
points
   
   4. Cleaner Code for Insertion:
       - When you want to insert an element while maintaining sort order, 
`partition_point` gives you the position directly
       - With `binary_search` you need to handle both `Ok` and `Err` cases, 
even though you only care about the position
   
   5. Implementation Detail:
       - Interestingly, `binary_search` is actually implemented in terms of 
`partition_point` internally in Rust, showing how fundamental the partition 
operation is
   
   Here's a practical example showing the difference:
   
   ```rust
   let vec = vec![1, 2, 2, 2, 3, 4];
   
   // Using binary_search to find a 2:
   match vec.binary_search(&2) {
       Ok(idx) => println!("Found a 2 at {}", idx), // Will find *some* 2, but 
which one?
       Err(_) => println!("Not found")
   }
   
   // Using partition_point to find ALL 2s:
   let start = vec.partition_point(|x| x < &2);
   let end = vec.partition_point(|x| x <= &2);
   println!("All 2s are in positions {}..{}", start, end); // Gives you the 
exact range
   ```
   
   So while both functions are useful, `partition_point` is particularly 
valuable when you need to:
   1. Find ranges of equal elements
   2. Work with more flexible predicates
   3. Get clean insertion points
   4. Need a simpler API that doesn't require match statements 


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