totalo commented on issue #11307:
URL: 
https://github.com/apache/shardingsphere/issues/11307#issuecomment-882963076


   I guess it is because multiple CPUs use multiple CPUs, and when each CPU is 
built by a single thread, the speed of the CPUs is not consistent, resulting in 
the sequence of loading is not consistent, leading to the occurrence of 
contingencies. This needs to be further observed. I'm going to fix a TODO.


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