totalo commented on issue #11307: URL: https://github.com/apache/shardingsphere/issues/11307#issuecomment-882963076
I guess it is because multiple CPUs use multiple CPUs, and when each CPU is built by a single thread, the speed of the CPUs is not consistent, resulting in the sequence of loading is not consistent, leading to the occurrence of contingencies. This needs to be further observed. I'm going to fix a TODO. -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: [email protected] For queries about this service, please contact Infrastructure at: [email protected]
