dependabot[bot] opened a new pull request, #44163: URL: https://github.com/apache/superset/pull/44163
Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 3.29.0 to 3.30.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/releases">mapbox-gl's releases</a>.</em></p> <blockquote> <h2>v3.30.0</h2> <h3>Breaking changes ⚠️</h3> <ul> <li>Make pitch and rotation states independent. Previously, disabling rotation also disabled pitch. Now, pitch can be enabled independently of rotation.</li> </ul> <h3>Features and improvements ✨</h3> <ul> <li>Extract the terrain from the core ESM module.</li> <li>Reduce shader size by removing unused code paths.</li> <li>Upgrade Supercluster to v9 (optimize clustering memory footprint).</li> <li>Add support for client-side overzooming for raster-array sources.</li> <li>Add <code>AnimationFrameProvider</code> (<code>MapOptions.animationFrameProvider</code>) to support driving the render loop from an external library.</li> <li>Enable landmark model LOD mesh download when the server provides such data.</li> <li>Raise the maximum number of sources in a style to 64.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix dark line artifacts on non-standard procedural building geometry.</li> <li>Fix ESM terrain module loading for elevated-lines requiring terrain.</li> <li>Fix validation of style light transition properties.</li> <li>Fix symbol layer related errors after GL context loss.</li> <li>Skip rings with zero area on fill-extrusions.</li> </ul> <h2>v3.30.0-rc.1</h2> <h3>Breaking changes ⚠️</h3> <ul> <li>Make pitch and rotation states independent. Previously, disabling rotation also disabled pitch. Now, pitch can be enabled independently of rotation.</li> </ul> <h3>Features and improvements ✨</h3> <ul> <li>Extract the terrain from the core ESM module.</li> <li>Reduce shader size by removing unused code paths.</li> <li>Upgrade Supercluster to v9 (optimize clustering memory footprint).</li> <li>Add support for client-side overzooming for raster-array sources.</li> <li>Add <code>AnimationFrameProvider</code> (<code>MapOptions.animationFrameProvider</code>) to support driving the render loop from an external library.</li> <li>Enable landmark model LOD mesh download when the server provides such data.</li> <li>Raise the maximum number of sources in a style to 64.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix dark line artifacts on non-standard procedural building geometry.</li> <li>Fix ESM terrain module loading for elevated-lines requiring terrain.</li> <li>Fix validation of style light transition properties.</li> <li>Fix symbol layer related errors after GL context loss.</li> <li>Skip rings with zero area on fill-extrusions.</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/blob/main/CHANGELOG.md">mapbox-gl's changelog</a>.</em></p> <blockquote> <h2>3.30.0</h2> <h3>Breaking changes ⚠️</h3> <ul> <li>Make pitch and rotation states independent. Previously, disabling rotation also disabled pitch. Now, pitch can be enabled independently of rotation.</li> </ul> <h3>Features and improvements ✨</h3> <ul> <li>Extract the terrain from the core ESM module.</li> <li>Reduce shader size by removing unused code paths.</li> <li>Upgrade Supercluster to v9 (optimize clustering memory footprint).</li> <li>Add support for client-side overzooming for raster-array sources.</li> <li>Add <code>AnimationFrameProvider</code> (<code>MapOptions.animationFrameProvider</code>) to support driving the render loop from an external library.</li> <li>Enable landmark model LOD mesh download when the server provides such data.</li> <li>Raise the maximum number of sources in a style to 64.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix dark line artifacts on non-standard procedural building geometry.</li> <li>Fix ESM terrain module loading for elevated-lines requiring terrain.</li> <li>Fix validation of style light transition properties.</li> <li>Fix symbol layer related errors after GL context loss.</li> <li>Skip rings with zero area on fill-extrusions.</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/446bbe66962e288ae9b2ab8b500b92dfa4da892a"><code>446bbe6</code></a> Fix globe draping glitch</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/aaed0069a29bd77ca37a12f4477b41eb3fa9572f"><code>aaed006</code></a> GL JS v3.30.0</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/61a574eb73905ede0e7d94fb22e1ba0ec4d9a00a"><code>61a574e</code></a> v3.30.0-rc.1 Update CHANGELOG</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/f2138f311d2a3a64a4121756ffda9cbef84c527b"><code>f2138f3</code></a> Correctly validate light transition properties</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/5b3e8f5e72efbdd144143a2cbbcd5e6477491433"><code>5b3e8f5</code></a> GL JS v3.30.0-rc.1</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/889ed8efb14911a6b96340c594e018681b2caf31"><code>889ed8e</code></a> Make pitch and rotation handler states asymmetrical</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/355514b2ce18e8c2db5c3cfdbe9ab4ae62afca4b"><code>355514b</code></a> Small fixes to the size report</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/26ec70c782625430a0c59b6d7016c0b7d17d5053"><code>26ec70c</code></a> Bump the vitest-dependencies group with 3 updates (internal-18182)</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/682c4ea73740e610bb2968acaa204cd8591f4167"><code>682c4ea</code></a> Bump vite from 8.2.1 to 8.2.2 (internal-18184)</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/3928a86b25809553b16f1f9e550ea3d7451d44b1"><code>3928a86</code></a> Bump cssnano from 8.0.5 to 8.0.8 (internal-18183)</li> <li>Additional commits viewable in <a href="https://github.com/mapbox/mapbox-gl-js/compare/v3.29.0...v3.30.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. 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