alexandrusoare commented on code in PR #45090:
URL: https://github.com/apache/superset/pull/45090#discussion_r4359138959


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superset-frontend/src/features/canvas/CanvasGridSurface.tsx:
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@@ -0,0 +1,792 @@
+/**
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+/**
+ * @fileoverview One grid of a canvas, with drag and resize built in.
+ *
+ * There is no edit mode: a user who may edit gets a drag grip and a resize
+ * corner on each widget, on the canvas as they view it. A user who may not
+ * gets the same grid with no handles. Dragging never covers the widget's own
+ * surface, so a filter or chart underneath stays clickable.
+ *
+ * While a gesture is live the widget follows the pointer and a dashed outline
+ * marks the cells it would take; releasing persists exactly those cells.
+ */
+
+import {
+  PointerEvent as ReactPointerEvent,
+  KeyboardEvent as ReactKeyboardEvent,
+  ReactNode,
+  useCallback,
+  useEffect,
+  useRef,
+  useState,
+} from 'react';
+import { css, styled } from '@apache-superset/core/theme';
+import { t } from '@apache-superset/core/translation';
+import { Icons } from '@superset-ui/core/components';
+import {
+  GridMetrics,
+  gridDelta,
+  movedPlacement,
+  NO_DELTA,
+  RESIZE_CORNERS,
+  type ResizeCorner,
+  resizedPlacement,
+  samePlacement,
+} from './gridGeometry';
+import { previewGrid, type GridLayout } from './resolveGrid';
+import type { GridPlacement, SpanConstraints } from './types';
+
+type GestureKind = 'move' | 'resize';
+
+interface Gesture {
+  nodeId: string;
+  kind: GestureKind;
+  pointerId: number;
+  startX: number;
+  startY: number;
+  /**
+   * Page scroll when the widget was grabbed. Pointer coordinates are relative
+   * to the viewport, so scrolling mid-gesture moves the content under a still
+   * pointer; without this the drag would report no movement at all.
+   */
+  startScrollX: number;
+  startScrollY: number;
+  dx: number;
+  dy: number;
+  /**
+   * Where the widget sat when it was grabbed. The gesture resolves against
+   * this, not against the current placement: a write landing mid-gesture (a
+   * sibling's drop pushing this one down, or a draft poll) would otherwise
+   * move the ground under the pointer and persist the drop relative to a row
+   * the user never aimed at.
+   */
+  origin: GridPlacement;
+  /**
+   * Whether this gesture is actually dragging yet. One begun on a handle is
+   * armed at once; one begun on the widget body waits until the pointer has
+   * travelled `DRAG_THRESHOLD`, so a press that turns out to be a click
+   * reaches the widget underneath instead of nudging it.
+   */
+  armed: boolean;
+  /**
+   * The element the press landed on, so a gesture that arms later can take
+   * the pointer from it. Held rather than looked up when it arms: by then the
+   * pointer may be over something else entirely.
+   */
+  capture: HTMLElement;
+  /** For a resize, the corner being dragged; the opposite one stays put. */
+  corner: ResizeCorner;
+}
+
+/** Pixels of travel before a press on a widget body becomes a drag. */
+const DRAG_THRESHOLD = 4;
+
+/**
+ * Presses already claimed by a grid, so one that bubbles through nested grids
+ * starts exactly one gesture: the innermost grid's.
+ */
+const claimedPresses = new WeakSet<Event>();
+
+/**
+ * Controls that handle press-and-drag themselves, so a press on one must not
+ * also move the widget: a filter's slider, a form control, a link, a handle
+ * for reordering something inside a widget. `data-canvas-no-drag` lets a
+ * widget opt anything else out.
+ */
+const OWN_GESTURE = [
+  'input',
+  'textarea',
+  'select',
+  'button',
+  'a[href]',
+  '[role="slider"]',
+  '[role="button"]',
+  '[role="scrollbar"]',
+  '[contenteditable=""]',
+  '[contenteditable="true"]',
+  '[draggable="true"]',
+  '[data-canvas-no-drag]',
+].join(',');
+
+/**
+ * Whether a press landed on a scrollbar rather than inside the content.
+ *
+ * A scrollbar belongs to the element it scrolls and dragging it scrolls, so a
+ * widget tall enough to scroll -- a table, usually -- would otherwise be
+ * impossible to scroll by hand in a plan. `clientWidth`/`clientHeight` stop
+ * short of the scrollbar, so a press past either is on it; the comparison is
+ * skipped for an element that isn't overflowing, which has no scrollbar to
+ * press. A left-hand scrollbar (RTL) is not detected.
+ */
+const onScrollbar = (
+  target: Element,
+  clientX: number,
+  clientY: number,
+): boolean => {
+  const box = target.getBoundingClientRect();
+  return (
+    (target.scrollHeight > target.clientHeight &&
+      clientX > box.left + target.clientWidth) ||
+    (target.scrollWidth > target.clientWidth &&
+      clientY > box.top + target.clientHeight)
+  );
+};
+
+/** Whether something inside the widget owns this press, so the grid doesn't. 
*/
+const ownsPress = (event: ReactPointerEvent<HTMLElement>): boolean => {
+  const { target } = event;
+  if (!(target instanceof Element)) return false;
+  const owner = target.closest(OWN_GESTURE);
+  // Bounded to this widget: a control that happens to sit above the grid in
+  // the page isn't what the press landed on.
+  return (
+    (owner !== null && event.currentTarget.contains(owner)) ||
+    onScrollbar(target, event.clientX, event.clientY)
+  );
+};
+
+/** A gesture's movement over the page content, scrolling included. */
+const travelled = (gesture: Gesture, clientX: number, clientY: number) => ({
+  dx: clientX - gesture.startX + (window.scrollX - gesture.startScrollX),
+  dy: clientY - gesture.startY + (window.scrollY - gesture.startScrollY),
+});
+
+const Grid = styled.div<GridMetrics>`
+  display: grid;
+  grid-template-columns: repeat(${({ columns }) => columns}, minmax(0, 1fr));
+  grid-auto-rows: ${({ rowUnit }) => rowUnit}px;
+  gap: ${({ gap }) => gap}px;
+`;
+
+const GridItem = styled.div<{
+  placement?: GridPlacement;
+  dragging?: boolean;
+  offset?: { x: number; y: number };
+}>`
+  ${({ placement, dragging, offset }) => css`
+    min-width: 0;
+    min-height: 0;
+    position: relative;
+    ${
+      placement &&
+      css`
+        grid-column: ${placement.col} / span ${placement.colSpan};
+        grid-row: ${placement.row} / span ${placement.rowSpan};
+      `
+    }
+    ${
+      dragging &&
+      offset &&
+      css`
+        /* Follow the pointer without reflowing the grid under it. */
+        transform: translate(${offset.x}px, ${offset.y}px);
+        z-index: 2;
+        opacity: 0.85;

Review Comment:
   Thank you, used your suggestion



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