Le Sat, 24 Jul 2010 15:34:06 +0200 Luca Barbieri <[email protected]> a écrit:
> I got busy with other things and then essentially lost interest; > furthermore, my nv40 is not even working right now. > > As for the code, sure, feel free to make it work and merge it :) > The new temporary code did indeed screw things up, and I think it also > had other stuff mixed in that I didn't factor out. > However, the old temporary code is wrong because the temporary is > per-surface, while it should be attached to the resource, so that > multiple surfaces, and direct use of the resource itself, works > properly. > > nv40 should support having mismatching color/depth as long as both are > linear and not swizzled. > I'm not sure if that is the case on nv30 or if there the restriction > applies to both cases. > > There are also two branches starting with "RFC" in mesa git that add > correct nv30 ARB_texture_rectangle and correct glsl support, which > require minor Gallium changes but for which IIRC I never got answers > back from Gallium maintainers. > > There should also be code in other branches to add control flow for > nv40 fragment programs (and perhaps other features I don't remember > right now). Hello Luca, Happy to get some news from you, and a bit sad you can not continue to work on it. Thanks for this report. At last, we know in which state is the work you left. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux "who writes the code, decides" _______________________________________________ Nouveau mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/nouveau
