HI everyone, first, I am not subscribed to the nouveau mailing list, so please CC me if you need anything.
I pushed the whole series because there was no feedback on mesa-dev for like 5 days. If you want to revert it, just let me know and I'll do it. Marek On Mon, Jan 16, 2012 at 5:33 PM, Lucas Stach <[email protected]> wrote: > I seems Marek has just accidentally pushed the whole series. So we have > a bit of a difficult situation here. I'm not sure if we should just > revert or if we can leave the patches upstream. > > I'm aware that this patches haven't received much testing by others than > me and that a review of the code is still oustanding, but I like to > stress the point that these patches are rigorously tested by me and are > relatively low risk. > > Patrice your report of this patchset not working did surprise me, so can > you please make sure those patches are really the cause for your issues? > I heard reports that nv3x is not working properly with mesa/master for > some time. I tried to reproduce the problem on my nv49 setup and I don't > see any issues besides the well known vertex corruption, which is most > likely due to some missing reloc somewhere or the like. > > Regards, > Lucas > > Am Montag, den 16.01.2012, 01:09 +0100 schrieb Lucas Stach: >> Am Samstag, den 14.01.2012, 13:14 +0100 schrieb Patrice Mandin: >> > Hello, >> > >> > I just tried on my NV34 the whole series. Here is what I noticed: >> >> Thanks for testing. Although now after some discussion it seems unlikely >> that we will see much of this in nvfx it really helps me to decide if i >> can go this way in the rewrite driver. >> > >> > - Seems rendering is a bit slower (in ioquake3, in the first map q3dm0, >> > rendering the mirror and the portal causes more audio stuttering) but >> > it it just my feeling. >> Without the render temps we should actually do less work, rather than >> more, so you shouldn't see any slowdown from this. Maybe we are hitting >> a slow path elsewhere in the driver (like a cpu copy of a gpu only >> surface). >> >> > >> > - ut2004demo hangs at start (display just one frame in the nvidia >> > licence plate part), but the system does not crash, and the game can be >> > killed. >> > >> > Do you want me to check which of your patches makes ut2004 hanging? >> > >> No, please just check dmesg, to see if you get any errors there. I will >> try to reproduce with my setup. >> >> Thanks, >> Lucas >> >> >> _______________________________________________ >> Nouveau mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/nouveau >> > > _______________________________________________ Nouveau mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/nouveau
