For all these patches I'd say: testers are welcome. The first three patches 
seem good enough to push as we speak IMHO (so if you agree, go ahead!), whereas 
for the fourth I don't know if this is the desired way to fix. The result of 
these four patches is that NV34 gives a nearly-correct desktop experience, 
where only some fading animations appear broken. It's quite useable now!

[1/4]: Fixes nearly all piglit vertprog testcases, due to it now being able to 
pass the results on to the fragment shader. 
[2/4]: Fixes shader compiler assertion errors: src[1] was uninitialised or 
filled with rubbish. Fixes several piglits.
[3/4]: as it says
[4/4]: Avoids the case where the framebuffer (?) is assumed to be swizzling and 
linear. Due to the current OR-logic this results in a type of 0x3, which simply 
does not exist in NV30 hardware. A better fix can be proposed, but as far as I 
know this does no harm even if the bug I hit was only due to a broken mesa 
setup.

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