https://bugs.freedesktop.org/show_bug.cgi?id=61635
--- Comment #3 from Emil Velikov <[email protected]> --- (In reply to comment #2) > Thank, Emil, for your quick reply! > > I've just tried this patch... The good news it that it no longer corrupts > the render, and no output to the dmesg, either. The bad news is that it > still does not work correctly. > > This is what happens with the patched applied: > > I'm sending a vertex attribute array with the same byte value for all the > vertices, and this value is used to calculate the colour of the vertex, so I > expect it to render a solid colour. The actual output is that most vertices > are rendered black (input 0) with just a few of them of random colours, > changing with each frame. > I was afraid of that. It looks like the original define was a bit off, although obviously this is not the correct one either. Someone with an actual nv4x card and better understanding of OpenGL than me should take a look and reverse-engineer the (remaining) format(s) > Weird... > > If you think it could be useful I can try to extract the code into a small > compilable test case... That's always a good idea :) -- You are receiving this mail because: You are the assignee for the bug.
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