https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #2 from Emil Velikov <[email protected]> ---
A few notes

* Rendering is restored to normal by purging all references of
DISCARD_WHOLE_RESOURCE from the original patch
* Performance drops by ~8% if dynamic buffers are allocated in vram[1]

[1] Tested using a minute long demo, of jumping through the first portal portal
in the game

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