Hi Thomas, Are you well-versed in C and OpenGL? If so, can you write a test case for it that shows the problem? If not, would you mind running a test case if I wrote it and letting me know how well it works (if at all)? I'm not a nouveau developer, but I do have an interest in seeing this bug resolved (my app needs working GL 3.3 support) and I imagine compiling and running an emulator (including downloading test ISOs) is a very... un-fun ... task to reproduce your bug, indeed.
Let me know so we can get to the bottom of this! Best Regards, Patrick On Thu, Jul 11, 2013 at 2:21 PM, Thomas Schneider <[email protected]>wrote: > Oh and just for the sake of completeness the problem occurs in the form of > wrongly rendered textures in front of a black screen. The objects only are > fusible for a second and them disappear sometimes they appear at the wrong > position or are rotated. > If you compile dolphin with GLEW_ARB_uniform_buffer_object replaced with > false in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp the problems won't > occur. > I tried testing it with other cards but they got different problems for > example my "GeForce GTX 560 SE" throws dozens of >> >> [ 63.403141] nouveau E[ PGRAPH][0000:01:00.0] DATA_ERROR [(unknown > enum 0x00000053)] ch 3 [0x023fa7b000 dolphin-emu[727]] subc 2 class 0x9039 > mthd 0x0300 data 0x00100100 > lines when trying to run dolphin with it.I will try to test it later with > all my remaining nvidia cards and nouveau. > > _______________________________________________ > Nouveau mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/nouveau > >
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